Help & Documentation

How do I use this thing?

Pick a topic below, or look for the small icon next to any field on the site for a quick explanation right where you need it.

Recently shipped

Quickstart

Pick a map. Tune the threats. Click build. Fly. The 30-second walkthrough.

Start here →

Scenario Builder (Fleet)

Describe a mission in plain English: target, threats, player aircraft. Engine builds the .miz to match. Fleet-tier feature.

See Scenario Builder →

Persistent campaigns

Multi-session campaigns where state carries across server restarts. Squadron flies Wed + Sat, kills stay killed, captured bases stay captured.

See persistent mode →

Campaigns (Creator)

A connected series of missions that tells one evolving story. Each mission is generated from how your squadron flew the last one, with a per-pilot recap at the finale.

See campaigns →

Dynamic Tasking (Fleet)

F10 menu task system. Pilots accept STRIKE missions in-flight, get map markers + briefing + optional SRS-TTS. Perfect score requires landing at a friendly base.

See tasking →

CTLD Logistics (Creator)

Helo crews sling crates and lift troops from airfields, FARPs and carrier decks, then unpack air defenses, radars and JTAC teams where they land.

See CTLD →

Credits Economy (Fleet)

A shared coalition bank. Kills and tasking scores earn credits; spend them on artillery, reinforcements and armed AI air support placed with a map mark.

See the economy →

Glossary

Cell, seed, fragment, anchor, composition, recipe. Every term explained in plain English with an example.

Look up a term →

Building a mission

Step-by-step guide to the /build page. What every slider, dropdown, and toggle does, with worked examples.

Open the guide →

Recipes

Every named composition preset (sead_normal, cap_hard, …) with what it places and when to pick it.

Browse recipes →

Mission of the Day

A fresh, ready-to-fly mission auto-generated every morning at 00:05 UTC. No setup, just download and play.

Learn more →

The Library

Browse the catalog of cells (Map / Era / Scenario combinations) with previews of what each one builds.

Browse cells →

Fragments

54,000 reusable mission pieces swept from real customer servers. The raw material the engine assembles into your mission.

Learn more →

History & Remix

See every mission you have built, download them again, or remix one to make a small variation.

Learn more →

Deploy to server

Pro+ feature: push the built .miz directly to your DCS server via Tailscale + WinRM, instead of downloading.

Learn more →

Sending feedback

Found a bug, want a feature, or have a thought? Here is how to reach us so it actually gets read.

Learn more →

Pricing & quotas

Free / Pro / Creator / Fleet: what you get on each plan and what counts against your quota.

See plans →

FAQ

The questions that come up over and over. Bookmarkable.

Read FAQs →

Still stuck?

Open a support ticket on our Discord. Join discord.gg/fox3, then #tickets → Open Fox3 Ticket.