Help & Documentation

How do I use this thing?

Pick a topic below, or look for the small icon next to any field on the site for a quick explanation right where you need it.

Recently shipped

  • 🔄 Per-life respawn variation — threats re-roll on each death, no two sorties identical.
  • ⚔️ PvP mode — red roster editor + 5 Skirmish starter cells.
  • 🚁 Helicopter ops — HeliCAS, AirCav, CSAR, HindFight (red Mi-24P + Mi-8MT).
  • 👥 60+ player slots — Fleet missions distribute across all friendly airfields.
  • 🛡️ Auto-QA gate — every MotD passes a live load test before shipping.
  • Persistent campaigns — multi-session state carries across server restarts.
  • 🎯 Build options — F10 map / labels / AWACS / AI formation toggles.

Quickstart

Pick a map. Tune the threats. Click build. Fly. — the 30-second walkthrough.

Start here

Scenario Builder (Fleet)

Describe a mission in plain English — target, threats, player aircraft. Engine builds the .miz to match. Fleet-tier feature.

See Scenario Builder

Persistent campaigns

Multi-session campaigns where state carries across server restarts. Squadron flies Wed + Sat, kills stay killed, captured bases stay captured.

See persistent mode

Campaigns (Creator)

A connected series of missions that tells one evolving story. Each mission is generated from how your squadron flew the last one, with a per-pilot recap at the finale.

See campaigns

Dynamic Tasking (Fleet)

F10 menu task system. Pilots accept STRIKE missions in-flight, get map markers + briefing + optional SRS-TTS. Perfect score requires landing at a friendly base.

See tasking

Glossary

Cell, seed, fragment, anchor, composition, recipe — every term explained in plain English with an example.

Look up a term

Building a mission

Step-by-step guide to the /build page. What every slider, dropdown, and toggle does, with worked examples.

Open the guide

Recipes

Every named composition preset (sead_normal, cap_hard, …) with what it places and when to pick it.

Browse recipes

Mission of the Day

A fresh, ready-to-fly mission auto-generated every morning at 00:05 UTC. No setup, just download and play.

Learn more

The Library

Browse the catalog of cells (Map / Era / Scenario combinations) with previews of what each one builds.

Browse cells

Fragments

54,000 reusable mission pieces swept from real customer servers. The raw material the engine assembles into your mission.

Learn more

History & Remix

See every mission you have built, download them again, or remix one to make a small variation.

Learn more

Deploy to server

Pro+ feature: push the built .miz directly to your DCS server via Tailscale + WinRM, instead of downloading.

Learn more

Sending feedback

Found a bug, want a feature, or have a thought? Here is how to reach us so it actually gets read.

Learn more

Pricing & quotas

Free / Pro / Creator / Fleet — what you get on each plan and what counts against your quota.

See plans

FAQ

The questions that come up over and over. Bookmarkable.

Read FAQs

Still stuck?

Open a support ticket on our Discord — join discord.gg/fox3, then #tickets → Open Fox3 Ticket.