How do I use this thing?
Pick a topic below, or look for the small icon next to any field on the site for a quick explanation right where you need it.
Recently shipped
- 🔄 Per-life respawn variation — threats re-roll on each death, no two sorties identical.
- ⚔️ PvP mode — red roster editor + 5 Skirmish starter cells.
- 🚁 Helicopter ops — HeliCAS, AirCav, CSAR, HindFight (red Mi-24P + Mi-8MT).
- 👥 60+ player slots — Fleet missions distribute across all friendly airfields.
- 🛡️ Auto-QA gate — every MotD passes a live load test before shipping.
- ⏳ Persistent campaigns — multi-session state carries across server restarts.
- 🎯 Build options — F10 map / labels / AWACS / AI formation toggles.
Quickstart
Pick a map. Tune the threats. Click build. Fly. — the 30-second walkthrough.
Scenario Builder (Fleet)
Describe a mission in plain English — target, threats, player aircraft. Engine builds the .miz to match. Fleet-tier feature.
Persistent campaigns
Multi-session campaigns where state carries across server restarts. Squadron flies Wed + Sat, kills stay killed, captured bases stay captured.
Campaigns (Creator)
A connected series of missions that tells one evolving story. Each mission is generated from how your squadron flew the last one, with a per-pilot recap at the finale.
Dynamic Tasking (Fleet)
F10 menu task system. Pilots accept STRIKE missions in-flight, get map markers + briefing + optional SRS-TTS. Perfect score requires landing at a friendly base.
Glossary
Cell, seed, fragment, anchor, composition, recipe — every term explained in plain English with an example.
Building a mission
Step-by-step guide to the /build page. What every slider, dropdown, and toggle does, with worked examples.
Recipes
Every named composition preset (sead_normal, cap_hard, …) with what it places and when to pick it.
Mission of the Day
A fresh, ready-to-fly mission auto-generated every morning at 00:05 UTC. No setup, just download and play.
The Library
Browse the catalog of cells (Map / Era / Scenario combinations) with previews of what each one builds.
Fragments
54,000 reusable mission pieces swept from real customer servers. The raw material the engine assembles into your mission.
History & Remix
See every mission you have built, download them again, or remix one to make a small variation.
Deploy to server
Pro+ feature: push the built .miz directly to your DCS server via Tailscale + WinRM, instead of downloading.
Sending feedback
Found a bug, want a feature, or have a thought? Here is how to reach us so it actually gets read.
Pricing & quotas
Free / Pro / Creator / Fleet — what you get on each plan and what counts against your quota.
FAQ
The questions that come up over and over. Bookmarkable.
Still stuck?
Open a support ticket on our Discord — join discord.gg/fox3, then #tickets → Open Fox3 Ticket.