How do I use this thing?
Pick a topic below, or look for the small icon next to any field on the site for a quick explanation right where you need it.
Recently shipped
- 🔄 Per-life respawn variation: threats re-roll on each death, no two sorties identical.
- ⚔️ PvP mode: red roster editor + 5 Skirmish starter cells.
- 🚁 Helicopter ops: HeliCAS, AirCav, CSAR, HindFight (red Mi-24P + Mi-8MT).
- 👥 60+ player slots: Fleet missions distribute across all friendly airfields.
- 🛡️ Auto-QA gate: every MotD passes a live load test before shipping.
- ⏳ Persistent campaigns: multi-session state carries across server restarts.
- 🎯 Build options: F10 map / labels / AWACS / AI formation toggles.
Quickstart
Pick a map. Tune the threats. Click build. Fly. The 30-second walkthrough.
Scenario Builder (Fleet)
Describe a mission in plain English: target, threats, player aircraft. Engine builds the .miz to match. Fleet-tier feature.
Persistent campaigns
Multi-session campaigns where state carries across server restarts. Squadron flies Wed + Sat, kills stay killed, captured bases stay captured.
Campaigns (Creator)
A connected series of missions that tells one evolving story. Each mission is generated from how your squadron flew the last one, with a per-pilot recap at the finale.
Dynamic Tasking (Fleet)
F10 menu task system. Pilots accept STRIKE missions in-flight, get map markers + briefing + optional SRS-TTS. Perfect score requires landing at a friendly base.
CTLD Logistics (Creator)
Helo crews sling crates and lift troops from airfields, FARPs and carrier decks, then unpack air defenses, radars and JTAC teams where they land.
Credits Economy (Fleet)
A shared coalition bank. Kills and tasking scores earn credits; spend them on artillery, reinforcements and armed AI air support placed with a map mark.
Glossary
Cell, seed, fragment, anchor, composition, recipe. Every term explained in plain English with an example.
Building a mission
Step-by-step guide to the /build page. What every slider, dropdown, and toggle does, with worked examples.
Recipes
Every named composition preset (sead_normal, cap_hard, …) with what it places and when to pick it.
Mission of the Day
A fresh, ready-to-fly mission auto-generated every morning at 00:05 UTC. No setup, just download and play.
The Library
Browse the catalog of cells (Map / Era / Scenario combinations) with previews of what each one builds.
Fragments
54,000 reusable mission pieces swept from real customer servers. The raw material the engine assembles into your mission.
History & Remix
See every mission you have built, download them again, or remix one to make a small variation.
Deploy to server
Pro+ feature: push the built .miz directly to your DCS server via Tailscale + WinRM, instead of downloading.
Sending feedback
Found a bug, want a feature, or have a thought? Here is how to reach us so it actually gets read.
Pricing & quotas
Free / Pro / Creator / Fleet: what you get on each plan and what counts against your quota.
FAQ
The questions that come up over and over. Bookmarkable.
Still stuck?
Open a support ticket on our Discord. Join discord.gg/fox3, then #tickets → Open Fox3 Ticket.