DCS missions, generated on demand.
Pick a map, era, scenario. Tune your composition. Download a full .miz in under ten seconds. Built from 54,000 fragments swept across the real Fox3 customer fleet — no synthetic templates.
12 maps, 25+ scenarios
Caucasus, Syria, Persian Gulf, Marianas, Normandy, Sinai, Kola, Afghanistan, Nevada, Iraq, Falklands, Germany Cold War. Strike, SEAD, CarrierOps, Foothold, BaseCapture, TrainingRange, plus heli-ops and PvP cells.
54,000-fragment library
Swept from 1,193 real customer missions across our hosting fleet. Every generated mission pulls real radar-equipped SAM batteries, AI flights, and ground forces — not synthetic templates.
Per-life respawn variation
Fox3MenuKit v1.3 re-rolls threat positions on each respawn. The red CAP that killed you on life one may now be at a different airfield with different airframes on life two.
Helicopter ops
Four heli-forward cells live: HeliCAS, AirCav, CSAR, HindFight (red Mi-24P + Mi-8MT). AH-64D, UH-1H, CH-47F, Mi-24P, Mi-8MT — all flyable, all era-correct.
PvP mode
Toggle PvP and the build form exposes a red roster editor next to blue. Engine counts both coalitions for AI density (lighter screen so the human-vs-human fight is the main event). Five PvP starter cells.
60+ player slots
Fleet-tier mission scales across multiple friendly airfields. Builder distributes player groups round-robin and force-enables dynamic spawn at slot counts above 40 — no parking-id collisions.
Declarative composition
Say "4 red SAMs + 3 red CAP + 2 tankers" and the engine picks fragments from the library, injects them into your seed, renumbers IDs, remaps flags.
Auto-QA gate
Every Mission-of-the-Day passes a live load test against a real DCS server before it ships. The 4/26 broken-MotD bug class can never reach your fleet again.
Persistent campaigns
Multi-session state carries across server restarts. Fly Wednesday, drop to a training mission, come back Saturday — kills stay killed, captured bases stay captured. Real ongoing wars.
Scenario Builder (Fleet)
Describe a mission — map, target, threats, player aircraft — and the engine builds the .miz. Real radar batteries from the fragment library, async build for 60-player scenarios.
Dynamic spawns
Toggle DCS 2.9 dynamic spawns per airbase at build time. Players spawn any aircraft they own at any parking spot of your friendly fields.
Ready in seconds
FastAPI + Celery + Postgres + Redis. Your mission is built in ~8s end-to-end — download directly or auto-deploy to any Fox3-hosted server.
Auto-push daily
Fleet tier generates fresh missions every day at 00:00 UTC and pushes them to your servers. Your players always have a new mission to fly.
Pricing
Start free, upgrade when you hit your quota. Subscription-only, cancel anytime. No per-mission nickel-and-diming.
Pro
- Everything in Free
- Per-life respawn variation (threats re-roll on death)
- PvP mode + red roster editor
- AI formation override (Combat Spread, Trail, Wedge, …)
- F10 map / labels / AWACS forced-options
- SkyNet IADS — coordinated SAM network
- Composition recipes (sead_hard, cas_light, …)
- Deploy-to-server via Discord bot
Creator
- Everything in Pro
- Generative campaigns — branching story with per-pilot recap
- Persistent campaign mode — kills + captured bases carry across sessions
- Fragment library browser (54,000 entries)
- Upload custom seed templates (coming in v1.1)
Fleet
- Everything in Creator
- Fox3 Tasking — live F10 mission tasking: Strike, SEAD, CAP, CAS, Escort, CSAR & Supply, with per-pilot scoring that persists across sessions
- Scenario Builder — describe a mission, engine builds it
- Pick red CAP airframes, target by location, narrative briefing
- Real radar-equipped SAM batteries from the fragment library
- Async build queue for 60+ player rosters
- Multi-airfield distribution at high slot counts
- Auto-QA gate — every MotD passes a live load test before shipping
- Mission-of-the-day auto-push to 5 servers
- Priority queue & Discord support