New: per-life respawn variation + PvP mode + heli ops

DCS missions, generated on demand.

Pick a map, era, scenario. Tune your composition. Download a full .miz in under ten seconds. Built from 54,000 fragments swept across the real Fox3 customer fleet — no synthetic templates.

No account needed to try — 2 free missions / month

12 maps, 25+ scenarios

Caucasus, Syria, Persian Gulf, Marianas, Normandy, Sinai, Kola, Afghanistan, Nevada, Iraq, Falklands, Germany Cold War. Strike, SEAD, CarrierOps, Foothold, BaseCapture, TrainingRange, plus heli-ops and PvP cells.

54,000-fragment library

Swept from 1,193 real customer missions across our hosting fleet. Every generated mission pulls real radar-equipped SAM batteries, AI flights, and ground forces — not synthetic templates.

Per-life respawn variation

Fox3MenuKit v1.3 re-rolls threat positions on each respawn. The red CAP that killed you on life one may now be at a different airfield with different airframes on life two.

Helicopter ops

Four heli-forward cells live: HeliCAS, AirCav, CSAR, HindFight (red Mi-24P + Mi-8MT). AH-64D, UH-1H, CH-47F, Mi-24P, Mi-8MT — all flyable, all era-correct.

PvP mode

Toggle PvP and the build form exposes a red roster editor next to blue. Engine counts both coalitions for AI density (lighter screen so the human-vs-human fight is the main event). Five PvP starter cells.

60+ player slots

Fleet-tier mission scales across multiple friendly airfields. Builder distributes player groups round-robin and force-enables dynamic spawn at slot counts above 40 — no parking-id collisions.

Declarative composition

Say "4 red SAMs + 3 red CAP + 2 tankers" and the engine picks fragments from the library, injects them into your seed, renumbers IDs, remaps flags.

Auto-QA gate

Every Mission-of-the-Day passes a live load test against a real DCS server before it ships. The 4/26 broken-MotD bug class can never reach your fleet again.

Persistent campaigns

Multi-session state carries across server restarts. Fly Wednesday, drop to a training mission, come back Saturday — kills stay killed, captured bases stay captured. Real ongoing wars.

Scenario Builder (Fleet)

Describe a mission — map, target, threats, player aircraft — and the engine builds the .miz. Real radar batteries from the fragment library, async build for 60-player scenarios.

Dynamic spawns

Toggle DCS 2.9 dynamic spawns per airbase at build time. Players spawn any aircraft they own at any parking spot of your friendly fields.

Ready in seconds

FastAPI + Celery + Postgres + Redis. Your mission is built in ~8s end-to-end — download directly or auto-deploy to any Fox3-hosted server.

Auto-push daily

Fleet tier generates fresh missions every day at 00:00 UTC and pushes them to your servers. Your players always have a new mission to fly.

Pricing

Start free, upgrade when you hit your quota. Subscription-only, cancel anytime. No per-mission nickel-and-diming.

Free

2 missions / month
$0
  • All scenarios & maps
  • Core AI composition
  • Download .miz directly
Start free
Most popular

Pro

Unlimited missions
$4.99/month
  • Everything in Free
  • Per-life respawn variation (threats re-roll on death)
  • PvP mode + red roster editor
  • AI formation override (Combat Spread, Trail, Wedge, …)
  • F10 map / labels / AWACS forced-options
  • SkyNet IADS — coordinated SAM network
  • Composition recipes (sead_hard, cas_light, …)
  • Deploy-to-server via Discord bot
Go Pro

Creator

Squadrons & campaign creators
$8.99/month
  • Everything in Pro
  • Generative campaigns — branching story with per-pilot recap
  • Persistent campaign mode — kills + captured bases carry across sessions
  • Fragment library browser (54,000 entries)
  • Upload custom seed templates (coming in v1.1)
Become a Creator

Fleet

Server operators & creators
$12.99/month
  • Everything in Creator
  • Fox3 Tasking — live F10 mission tasking: Strike, SEAD, CAP, CAS, Escort, CSAR & Supply, with per-pilot scoring that persists across sessions
  • Scenario Builder — describe a mission, engine builds it
  • Pick red CAP airframes, target by location, narrative briefing
  • Real radar-equipped SAM batteries from the fragment library
  • Async build queue for 60+ player rosters
  • Multi-airfield distribution at high slot counts
  • Auto-QA gate — every MotD passes a live load test before shipping
  • Mission-of-the-day auto-push to 5 servers
  • Priority queue & Discord support
Run a Fleet
Paid tiers sign up via Fox3 Servers — same login works here.

Your next mission is 10 seconds away.

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